﻿<?xml version="1.0" encoding="utf-8"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><ttl>60</ttl><title>GUESTBLOG.PADDYSGAMESHOPPE.COM</title><link>http://guestblog.paddysgameshoppe.com</link><lastBuildDate>Sun, 27 May 2012 13:48:01 GMT</lastBuildDate><pubDate>Sun, 27 May 2012 13:48:01 GMT</pubDate><language>en</language><copyright /><itunes:subtitle> </itunes:subtitle><itunes:author /><itunes:summary /><description /><itunes:owner><itunes:name /><itunes:email>gino@paddysgameshoppe.com</itunes:email></itunes:owner><itunes:explicit>no</itunes:explicit><itunes:category text="Arts" /><item><title>Spot It</title><link>http://guestblog.paddysgameshoppe.com/2012/03/09/spot-it.aspx?ref=rss</link><dc:creator>Paddy's Game Shoppe</dc:creator><description>&lt;font style="font-size: 12px;"&gt;&lt;font style="font-size: 20px;" face="Comic Sans MS, cursive"&gt;&lt;font style="font-size: 26px;"&gt;&lt;br&gt;
&lt;img alt="" style="border: 0px solid;" src="http://app4.websitetonight.com/projects2/2/7/1/2/2182172/images/21314069.png" height="195" width="188" align="left"&gt;Spot It!&lt;br&gt;
&lt;font size="5"&gt;Blue Orange Games&lt;br&gt;
Age 7+&lt;br&gt;
2 - 8&amp;nbsp;Players&lt;br&gt;
Minutes per game&lt;br&gt;
Card&amp;nbsp;game&lt;br&gt;
&lt;br&gt;
From the Box: Truly Amazing! There is always ONE and ONLY ONE, matching 
symbol between any 2 cards in this game. Spot It and you win.&lt;br&gt;
Spot It! A sharp eye and a little bit of speed is all it takes to play the 4 quick party games included.&lt;br&gt;
&lt;br&gt;
They aren't kidding when they say quick. I think most of the games took 
longer to read the instructions than it did to play. This is a great 
party game as it's fun with any number of players and is quick enough 
that you can rotate people in and out. If you're like my family, we 
quickly came up with a couple of variations to play as well. The entire 
game will fit in your pocket or purse, making it a great tool for 
waiting before a ball game, or sitting out a rain shower in the camper. 
I'd add this to my "must have" for the travel game library. It's a win 
in ease of play, portability, age range of players, and price at $12.99.
 &lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;</description><comments>http://guestblog.paddysgameshoppe.com/2012/03/09/spot-it.aspx#Comments</comments><guid isPermaLink="false">d353a9d3-f97a-4456-b39f-7e6305f899f2</guid><pubDate>Fri, 09 Mar 2012 18:58:33 GMT</pubDate></item><item><title>Flapjacks &amp; Sasquatches</title><link>http://guestblog.paddysgameshoppe.com/2011/08/18/flapjacks--sasquatches.aspx?ref=rss</link><dc:creator>Paddy's Game Shoppe</dc:creator><description>&lt;font style="font-size: 12px;"&gt;&lt;font style="font-size: 20px;" face="Comic Sans MS, cursive"&gt;&lt;font style="font-size: 26px;"&gt;&lt;img src="http://images.quickblogcast.com/2/3/6/5/8/293707-285632/flapjacks0033.jpg?a=37" style="border: 0px solid; float: left; margin-right: 5px; margin-left: 5px;" height="266" width="216"&gt;FlapJacks &amp;amp; Sasquatches&lt;br&gt;
&lt;font size="5"&gt;Prolific Games&lt;br&gt;
Ages 8 &amp;amp; Up&lt;br&gt;
2 - 8&amp;nbsp; Players&lt;br&gt;
30 - 45 Minutes&lt;br&gt;
Card&amp;nbsp;game&lt;br&gt;
&lt;br&gt;From the box: Take off to the Great White North where you will use your 
axes and your wits to get ahead of fellow lumberjacks. You may get a 
boost from some flapjacks or be slowed by Blisters, but always be wary 
of the dreaded Sasquatch!&lt;br&gt;
&lt;br&gt;
What I Liked: This is a quick and casual game. It's great for those 
nights when you are just as interested in socializing as you are in 
playing a game. The rules are simple, so quick to learn and start 
playing. This game is one that involves playing bad things on the other 
players, so a sense of humor is essential. I also like that it's a local
 company! Designed and created here in Central Minnesota.&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;</description><category>Card Game</category><category>Game Reviews</category><comments>http://guestblog.paddysgameshoppe.com/2011/08/18/flapjacks--sasquatches.aspx#Comments</comments><guid isPermaLink="false">c8ddab72-4e2c-4834-9bd0-bbf345a91197</guid><pubDate>Thu, 18 Aug 2011 21:46:51 GMT</pubDate></item><item><title>Up and Down Trading</title><link>http://guestblog.paddysgameshoppe.com/2011/07/07/up-and-down-trading.aspx?ref=rss</link><dc:creator>Paddy's Game Shoppe</dc:creator><description>&lt;p style="text-indent: 0.5in;"&gt;by Blake St. Sauver&lt;/p&gt;&lt;p style="text-indent: 0.5in;"&gt;There are three separate concepts to trading for value; Trading Up is trading low value cards for higher value cards, Trading Down is trading a higher value card for many lower value cards, and Running Average means to trade cards of equal value. &lt;/p&gt; &lt;p style="text-indent: 0.5in;"&gt;The reason for Trading Up is simple, move a bunch of lower value cards for one or two higher value cards. The example would be to move 10x $1.00 cards for 1x $10.00 card I retain in these trades to continue to gain trade value as much as possible. So my type of trade would look like this 10x $1.00 cards for 1x $10-$12.00 card but understand that this is not always possible. This is my favorite type of trading because gaining higher value cards is eventually how you end up trading for $50+ cards.&lt;br&gt;&lt;/p&gt;&lt;p style="text-indent: 0.5in;"&gt;On the opposite side it is imperative to be able to Trade Down. Trading down gives you the ability to re-stock your trade book and gain value in one trade. (These trades have the ability to give the highest overall value in return) An example of a Trading Down would be this: &lt;/p&gt; &lt;p&gt;&lt;img src="http://images.quickblogcast.com/2/3/6/5/8/293707-285632/Batterskull.jpg?a=82" style="border: 0px solid; float: left; margin-right: 5px; margin-left: 5px;"&gt;My: 1x Foil Batterskull $50.00 1x Ext. Art Mana Leak $6.00 1x Foil Mass of Ghouls $0.50 Total: $56.50&lt;/p&gt;  &lt;p&gt;For His: 2x Japanese Ancestral Visions $9.00, 1x Foil Etched Champion $8.00, 1x Antiquities Strip Mine (No Sky Even Terraces) $8.00, 1x Portal Alabaster Dragon $3.00, 2x Memoricide $3.00, 2x Caged Sun $4.00, 1x Birthing Pod $3.00, 1x Foil Birthing Pod $8.00, 1x Vorosh the Hunter $1.00, 1x Sculpting Steel $4.00, 1x Foil Zendikar Plains $6.00, 1x Foil Zendikar Forest $6.00, 2x Marsh Flats $22.00. Total: $85.00&lt;/p&gt;  &lt;p&gt;NOT ALL TRADES will gain this much value but I knew what his cards were worth better than he did. He overpaid for the Batterskull because of the popularity of Caw-Blade prior to the Stoneforge Mystic ban, but this is an example of how I utilized the trading of 3 cards to gain 14 cards worth more in value. Trading Down allows your trade book to become flexible so that you always maintain a good stock of cards other players will want. &lt;/p&gt; &lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Running Average trades is based on two factors; Speculation and Need. Speculation is the belief that a card is currently worth the same cost as a card you own, but eventually will gain more value than your prospective card is worth. There are two aspects to this; what is the prospective value of my card, and what is the value of his. The measure of this value is nearly 100% based on the second overall factor, Need. Need is a complicated equation because it balances playability, variance, feasibility, and power. Understanding these aspects takes playing the cards and/or card similar to it and measuring each of these things, which I will not go into in this blog. The easiest way to understand need is to look at standings, how many of each card is being played in decks, and how many decks are playing the same card. Tournament play shifts the movement of card value because the more a card sees play the more it will gain value. Speculation and Need are skills gained over time and experience of playing cards. &lt;/p&gt; &lt;p style="text-indent: 0.5in;"&gt;The concept and purpose of these trading styles is to gain trade value and keep a thoroughly stocked trade binder at all times. All of these trades are needed to ensure quality in your binder. The military has kept me busy lately, but I hope to see you all soon on the tables.&lt;/p&gt;&lt;p style="text-indent: 0.5in;"&gt;&lt;/p&gt;</description><category>Blake St. Sauver</category><category>Magic The Gathering</category><category>Guest</category><comments>http://guestblog.paddysgameshoppe.com/2011/07/07/up-and-down-trading.aspx#Comments</comments><guid isPermaLink="false">9d10dd60-ad4f-43df-aa32-d84d80148a03</guid><pubDate>Thu, 07 Jul 2011 20:42:36 GMT</pubDate></item><item><title>Pathfinder</title><link>http://guestblog.paddysgameshoppe.com/2011/06/13/pathfinder.aspx?ref=rss</link><dc:creator>Paddy's Game Shoppe</dc:creator><description>&lt;font style="font-size: 20px;" face="Comic Sans MS, cursive"&gt;&lt;font style="font-size: 26px;"&gt;&lt;img style="border-width: 0px; border-style: solid; border-color: -moz-use-text-color; margin-right: 5px; margin-left: 5px; float: left;" src="http://app4.websitetonight.com/projects2/2/7/1/2/2182172/images/19709280.png"&gt;&lt;/font&gt;&lt;/font&gt;&lt;font style="font-size: 20px;" face="Comic Sans MS, cursive"&gt;&lt;font style="font-size: 26px;"&gt;&lt;font style="font-size: 14px;"&gt;Pathfinder Roleplaying&amp;nbsp;Game&lt;br&gt;
&lt;/font&gt;&lt;font style="font-size: 14px;"&gt;Paizo&lt;br&gt;
Ages 12 and up (varies greatly)&lt;br&gt;
4-6 players plus GM (or what the GM would like)&lt;br&gt;
4-6 hours/session (on average)&lt;br&gt;
roleplaying&lt;br&gt;
&lt;br&gt;
From the book: The Pathfinder Roleplaying Game puts you in the role of a
 brave adventurer fighting to survive in a world beset by magic and 
evil. Will you cut your way through monster-filled ruins and cities rife
 with political intrigue to emerg as a famous hero laden with fabulous 
treasure, or will you fall victim to treacherous traps and fiendish 
monsters in a forgotten dungeon? This imaginative tabletop game builds 
upon more than 10 years of system development and an open playtest 
involving more than 50,000 gamers to create a cutting-edge roleplaying 
experience that brings the all-time best-selling set of fantasy rules in
 to the new millenium.&lt;br&gt;
&lt;br&gt;
What I like: I started roleplaying games back when there wasn't a lot of
 choice. It was Dungeons &amp;amp; Dragons (D&amp;amp;D), then came Advanced 
Dungeons &amp;amp; Dragons, then 2nd Edition D&amp;amp;D, and then 3.0 was 
followed shortly by 3.5, only to be replaced last year with 4th Edition 
D&amp;amp;D. My problem was that I loved the 3.5 system, or the D20 system 
as it is also known. It was a pretty simple system that seemed to take 
the best of each of the other editions. I wasn't ready to move on to 
4.0. Pathfinder runs off the same basic d20 system (thank you open 
licensing!) with a few of the minor glitches corrected (hello better 
grappling rules!) Paizo did something I think was brilliant, they 
combined the Dungeon Master Guide and the Players Handbook in to one 
book. It's a good chunk of money to put out at once, but it's less than 
the cost of both books in the other system. Let's face it, it's tough to
 get a better return on your money than gaming. It's also pretty common 
that while you can play a game with just the Player's, eventually you 
think of games you'd like to run, and then&amp;nbsp;you need to add another book.
 Pathfinder just takes that step out for you. I really like the world 
Pathfinder has put together, there is a rich history and distinct 
cultures available. Plus, they are putting out some great supplements 
including complete campaigns. If 4.0 isn't your style of play, and you 
are mourning the lack of support for 3.5, I can not encourage you 
strongly enough to run pick up a copy of Pathfinder!&lt;br&gt;
&lt;/font&gt;&lt;br&gt;
  &lt;/font&gt;&lt;/font&gt;</description><category>Game Reviews</category><category>Role-Playing Games</category><comments>http://guestblog.paddysgameshoppe.com/2011/06/13/pathfinder.aspx#Comments</comments><guid isPermaLink="false">9a69b2fe-53c0-47d6-a491-5b5865e1c131</guid><pubDate>Tue, 14 Jun 2011 01:26:17 GMT</pubDate></item><item><title>Actual vs. Perceived Value</title><link>http://guestblog.paddysgameshoppe.com/2011/06/10/actual-vs-perceived-value.aspx?ref=rss</link><dc:creator>Paddy's Game Shoppe</dc:creator><description>by Blake St. Sauver&lt;br&gt;&lt;p style="text-indent: 0.5in;"&gt;&lt;/p&gt;&lt;p style="text-indent: 0.5in;"&gt;For those that play competitive magic you have come to the realization that the game can be expensive. Many players balance this cost by buying/selling magic cards when they have gained &lt;b&gt;Actual Value&lt;/b&gt; on the card from where they traded for it and/or it is selling for more than what you believe it will be worth in the next few months &lt;b&gt;Perceived Value&lt;/b&gt;. Though I do not believe in gaining value from dealers because my brother and I enjoy holding a large collection there is an option for those not willing to part with cards for cash, build a collection on trade.&lt;/p&gt; &lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Maintaining within the game of magic is not easy when you don’t have much money but this is the model that we maintain. Buy a box of the newest set, the best time to buy into a new set is as soon as it comes out when Perceived Value and anticipation of the new cards is at its highest, the reason for this is because as the market is flooded with more and more packs opened within the newest set the Actual Value of the new set will decrease. For example when New Phyrexia came out the perceived Value of Karn Liberated was 50$ (the same cost as most new planeswalkers that come out), the Actual value of the same card after the release of the set was 35$. Understanding the pricing of cards (Perceived vs. Actual) will give you an upper hand in determining when and how to trade cards for the most value. &lt;/p&gt; &lt;p style="text-indent: 0.5in;"&gt;For example here is a trade that was made just after Mirrodin Besieged was released when the Perceived Value was highest.&lt;/p&gt; &lt;p&gt;My Cards: 2x Thrun the Last Troll, 20.00 and 1x Green Sun’s Zenith, 10.00 Total: 50.00&lt;/p&gt; &lt;p&gt;His Card: 1x Tezzeret, Agent of Bolas 50.00 Total: 50.00&lt;/p&gt; &lt;p&gt;Understanding that Tezzeret was going to be played in both standard and legacy and knowing that Thrun the last Troll would not maintain its 20$ price tag made this trade easy for me. Now we look at the same trade 4 months later.&lt;/p&gt; &lt;p&gt;My Cards: 2x Thrun the Last Troll, 6.00 and 1x Green Sun’s Zenith, 6.00 Total: 18.00&lt;/p&gt; &lt;p&gt;His Card: 1x Tezzeret, Agent of Bolas 35.00 Total: 35.00&lt;/p&gt; &lt;p&gt;17$ in Actual Value gained&lt;/p&gt; &lt;p&gt;&amp;nbsp;After the initial trade I was able to make this trade when Perceived Value was highest.&lt;/p&gt; &lt;p&gt;My Cards: 1x Tezzeret, Agent of Bolas 50.00, Total: 50.00&lt;/p&gt; &lt;p&gt;His Cards: 1x Japanese Signed Gideon Jura 30.00, 1x Green sun’s zenith 10.00, 1x Seachrome Coast 2.00, 1x Jhoira &amp;nbsp;of the Ghitu 2.00, 2x Hymn to Tourach 1.00, 1x Phyrexian Revoker 3.00, 1x Oracle of Mul Daya 2.00, 1x Foil Master of Etherium 5.00 Total: 56.00&lt;/p&gt; &lt;p&gt;&lt;img src="http://images.quickblogcast.com/2/3/6/5/8/293707-285632/Tezzeret.jpg?a=94" style="border: 0px solid; float: left; margin-right: 5px; margin-left: 5px;"&gt;4 months later the same trade looks like this:&lt;/p&gt; &lt;p&gt;My Cards: 1x Tezzeret, Agent of Bolas 35.00 Total: 35.00&lt;/p&gt; &lt;p&gt;His Cards: 1x Japanese Signed Gideon Jura 30.00, 1x Green sun’s zenith 6.00, 1x Seachrome Coast 4.00 , 1x Jhoira 3.00, 2x Hymn to Tourach 2.00, 1x Phyrexian Revoker 4.00, Oracle of Mul Daya 2.00, 1x Foil Master of Etherium 5.00 Total: 58.00&lt;/p&gt; &lt;p&gt;$21 net total gained on this trade, if you take these trades together $17 + $21 = $38 gained in Actual Value for the trade binder in two trades (these are high value payoffs not all trades are this profitable). This may not seem like it has had much value on your collection, but after making 20 profitable trades it is quite possible to add 100-200 dollars in value to your collection. It is common for me to trade something like this: My: 2x junk rares .20 (.10 cents to a dealer) for his playable legacy commons and uncommon .50 to 1.00 worth. The fact is you must have an outlet for Chaff (cards worth .10 cents or under) from your trade binder or else it will get so overgrown with junk rares that no one will want to look through it. &lt;/p&gt; &lt;p&gt;Having the ability to balance the Perceived Value vs. the Actual Value is how you build your collection through trade. I hope this was a good example on how you can begin to make yourself a better trader my next Blog will talk about “Up” and “Down” trading.&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><category>Blake St. Sauver</category><category>Magic The Gathering</category><category>Guest</category><comments>http://guestblog.paddysgameshoppe.com/2011/06/10/actual-vs-perceived-value.aspx#Comments</comments><guid isPermaLink="false">e34d6428-71b0-4ef3-982f-0fde38bd0853</guid><pubDate>Fri, 10 Jun 2011 19:40:26 GMT</pubDate></item><item><title>Top Dogs</title><link>http://guestblog.paddysgameshoppe.com/2011/06/02/top-dogs.aspx?ref=rss</link><dc:creator>Paddy's Game Shoppe</dc:creator><description>&lt;FONT size=6 face=""&gt;&lt;IMG style="BORDER-BOTTOM: 0px solid; BORDER-LEFT: 0px solid; BORDER-TOP: 0px solid; BORDER-RIGHT: 0px solid" src="http://images.quickblogcast.com/2/3/6/5/8/293707-285632/TopDog.jpg?a=21" width=232 height=225&gt;&lt;BR&gt;&lt;BR&gt;&lt;FONT style="FONT-SIZE: 13px"&gt;Top Dogs&lt;BR&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;FONT style="FONT-SIZE: 12px"&gt;&lt;FONT style="FONT-SIZE: 13px"&gt;&lt;FONT style="FONT-SIZE: 13px"&gt;Playroom Entertainment&lt;BR&gt;Ages 8 to adult&lt;BR&gt;3 - 5 Players&lt;BR&gt;20 minute play time&lt;BR&gt;card game&lt;BR&gt;From the box: Players must pick their best combination of dogs to form the strongest team to compete for each race and win the trophies of different values. But other players have the same dogs to choose from, and the competition can become sneaky.&lt;BR&gt;&lt;BR&gt;Game play is simple, each player has their own deck of dogs to draw from, and each deck is identical. Shuffling and usage will randomize what cards a player has in their hand at any one time. There are 10 rounds with all players laying cards at the same time. It is heavy on math; addition and multiplication are required, up to 6 X 6. It's a great way to get in extra math practice. If you need to do adjust it for non multiplier's, simply change the rules to a straight adding game, or if you are playing with someone that needs more multiplication practice, make it all multiplying. It's a quick game, so easy to get in a game before bedtime, or even if you have extra time before school. It's small enough to carry with for a car game, or even camping. The price point, under $15, makes it a great birthday gift as well!&lt;/FONT&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;BR&gt;</description><category>Card Game</category><category>Game Reviews</category><comments>http://guestblog.paddysgameshoppe.com/2011/06/02/top-dogs.aspx#Comments</comments><guid isPermaLink="false">eb03e249-393e-4bf3-a738-bbc9a8129c56</guid><pubDate>Thu, 02 Jun 2011 20:26:44 GMT</pubDate></item><item><title>Magic Draft Tips</title><link>http://guestblog.paddysgameshoppe.com/2011/05/25/magic-draft-tips.aspx?ref=rss</link><dc:creator>Paddy's Game Shoppe</dc:creator><description>&lt;p&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;I know many of you are very familiar with drafting here at Paddy’s, but I’ve also seen quite a few new faces Friday nights. It’s great to see some fresh players here, and I hope this will help you get a leg up at the draft table. This article should cover the buildup, actual draft, and deck build for you. As always, things may need to be tweaked for your individual play style, and conditions at the table. Still, I hope this helps.&lt;/font&gt;&lt;/p&gt; &lt;p style="text-indent: -0.25in;"&gt;&lt;b&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;&lt;font&gt;1)&lt;font style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -moz-font-feature-settings: normal; -moz-font-language-override: normal;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;b&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;The Buildup&lt;/font&gt;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;Spin through the internet to look at the card pool you will be drafting, and through the &lt;img src="http://images.quickblogcast.com/2/3/6/5/8/293707-285632/FNM.jpg?a=20" style="border: 0px solid; float: right; margin-right: 5px; margin-left: 5px;" width="334" height="238"&gt;online rulebook. This can give you both information on the different cards in a given draft pool, deck build ideas, and a good understanding of rule mechanics for how the different cards will interact with each other. Don’t worry if you haven’t memorized every card in the set, or can’t quote rules verbatim. Heavy knowledge of card pools will come as you play, and there will be a judge at any sanctioned event to help you, feel free to call them as needed. Friday Night Magic (FNM) is your first step to organized magic play, and the main objectives of FNM are to have fun and learn. Draft starts at approximately 6:30 p.m. It’s always nice to come a little early to set yourself up and be ready to play. Come early to give yourself time to say “Hi,” to everyone, pay, get your beverage of choice, and put your things down. It also gives you time to mentally prepare to draft. Drafting well can be quite mentally taxing, and always requires your full attention. Having a little time to set yourself up can make the difference between a good draft, and a random bunch of cards in your hand. Sometimes you just end up running late, and this can be unavoidable, however, every edge you can get is a good one.&lt;/font&gt;&lt;/p&gt; &lt;p style="text-indent: -0.25in;"&gt;&lt;b&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;&lt;font&gt;2)&lt;font style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -moz-font-feature-settings: normal; -moz-font-language-override: normal;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;b&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;The Draft&lt;/font&gt;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;All right! Time to sit down at the table and crack some packs! We’ll assume you have a good working knowledge of the set of cards you’ll be drafting, so you’ll have a good idea of what you will see in the first fifteen cards. Well, it’s always great to have a plan, be it a general one like “white and green have the strongest cards, I’ll draft them,” to a very specific draft archetype like a “Merfolk mill deck,” you’ll still need to be able to bend your draft archetype like a reed in the wind. I’ll elaborate on that later.&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;An easy way to value cards in a given draft is the acronym B.R.E.A.D. I make no claim to be the creator of this, but it has worked the best for me. B.R.E.A.D. stands for Bombs, Removal, Evasion, Abilities, and Dudes. I’ll explain:&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;BOMBS:&lt;font&gt;&amp;nbsp; &lt;/font&gt;These are the first pick game enders, cards like Garruk Wildspeaker, your Blaze spells, guys that you’re always happy to see. Almost all of these are so good that they are worth splashing into a third color for. From Incendiary Command to Serra Angel, these cards win games. Often, these guys will give you a good look at what color or colors you will want to be in.&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;REMOVAL:&lt;font&gt;&amp;nbsp; &lt;/font&gt;These take care of the other guy’s bombs, and clear the way for you! Terror, Oblivion Ring, Shock, many of these are also splashable. Be on the lookout for cards that can target multiple things, like Hurly Burly or Thundercloud Shaman, which is removal wrapped up as a creature. Also, Goldmeadow Harrier is another form of removal, often tapping that big nasty guy across the board. An abundance of removal in a given color is a clear tell to you as well, seeing a late Shock, or Eyeblight’s Ending lets you know that the color is open for you, and may forecast some nice late picks come packs 2 and 3.&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;EVASION:&lt;font&gt;&amp;nbsp; &lt;/font&gt;These are your guys that can fly, hop over, swampwalk, has protection from, or just can’t be blocked by other dudes. Often a limited game can get stalled with a lot of dudes just staring at each other across the board. These guys end the stalemate, and many times that 2/1 unblockable guy just swings 10 times for the win.&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;ABILITIES:&lt;font&gt;&amp;nbsp; &lt;/font&gt;Creatures with good “comes into play” effects, or reasonable in play effects, as well as combat tricks fall into this category. Good examples of this are Giant Growth, Surge of Thoughtweft, and Inkfatham Divers.&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;DUDES:&lt;font&gt;&amp;nbsp; &lt;/font&gt;These are your hill Giant guys, your Grizzly Bears, your on color creatures that will fill up unused slots in your mana curve. Not much to brag about in these picks, but solid guys nonetheless.&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;The last few cards of any run are often filled with chaff, the Ingot Chewers, Squires, and such. Still, be sure to look at them well, because even some of these can work well for you in specific situations and can be good sideboard additions.&lt;/font&gt;&lt;/p&gt; &lt;p style="text-indent: -0.25in;"&gt;&lt;b&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;&lt;font&gt;3)&lt;font style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -moz-font-feature-settings: normal; -moz-font-language-override: normal;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;b&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;The Deck Build&lt;/font&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-indent: 0.5in;"&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;Now that you’ve finished the draft, it’s time to sit down and see what you have. I prefer to lay my cards out by mana cost, and make my adjustments from there. For all but the most aggressive limited agro builds, the one mana slot is pretty easy to pass by, as most creatures in that slot just don’t do too much, and are out-classed very quickly. Many one many spells can be remarkably good, but again, your Giant Growth or Tarfire will most likely be saved for when you need it down the line, and should be thought of accordingly. There are exceptions to this; Tatermunge Maniac, Mogg Fanatic, and the above mentioned Goldmeadow Harrier are all great one drops. Also, spells such as Thoughtseize turn one can knock the reason your opponent kept his hand right out of the game. Still, the major focus should be on 2, 3, and 4 drops with a few, (1 to 4), cards hitting the 5+ mana slots. Although a seven mana card better be a real game ender. A typical curve might look like this:&lt;/font&gt;&lt;/p&gt;&lt;p style="text-indent: 0.5in;"&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;1 mana&amp;nbsp;&amp;nbsp; 2 mana&amp;nbsp;&amp;nbsp; 3 mana&amp;nbsp;&amp;nbsp; 4 mana&amp;nbsp;&amp;nbsp; 5 mana&amp;nbsp;&amp;nbsp; 6+ mana&lt;/font&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in;"&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;&lt;font&gt;&amp;nbsp; &lt;/font&gt;3&lt;font&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/font&gt;6&lt;font&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/font&gt;6&lt;font&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/font&gt;4&lt;font&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/font&gt;3&lt;font&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/font&gt;1&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;&lt;font&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/font&gt;Total:&lt;font&gt;&amp;nbsp; &lt;/font&gt;23 Creatures/Spells&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;This leaves 17 open slots for a 40 card limited deck, the preferred number of land. Your land count can go up or down by one, depending on your curve or number of colors you’re using, but I wouldn’t differ too much for consistency’s sake. Remember, even the most aggressive constructed decks still want to see some mana to work with.&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;A common mistake for new players is to try to cram in too many things, some good, some bad, and end up with a 48-card deck that requires four different mana to run. Remember you’re looking for consistency here, so try to keep it to one or two colors, with MAYBE a third color for a splash. This also means limiting the card total to the 40-card minimum. You want to be able to draw and play the things you need to win the game. Keeping the mana costs easy and staying at the 40-card minimum will do that.&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font style="font-size: 12pt; line-height: 115%;"&gt;I hope this helps, but I gotta’ run, it’s time to draft!&lt;/font&gt;&lt;/p&gt;</description><category>Steve Sobon</category><category>Magic The Gathering</category><category>Guest</category><comments>http://guestblog.paddysgameshoppe.com/2011/05/25/magic-draft-tips.aspx#Comments</comments><guid isPermaLink="false">db3ff232-35a3-4efa-ada8-c10d2cb81ebb</guid><pubDate>Thu, 26 May 2011 00:44:00 GMT</pubDate></item><item><title>Weinhandler</title><link>http://guestblog.paddysgameshoppe.com/2011/05/09/weinhandler.aspx?ref=rss</link><dc:creator>Paddy's Game Shoppe</dc:creator><description>&lt;IMG style="BORDER-BOTTOM: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 177px; HEIGHT: 196px; BORDER-TOP: 0px solid; BORDER-RIGHT: 0px solid" alt="" align=left src="http://app4.websitetonight.com/projects2/2/7/1/2/2182172/images/19063810.png" width=201 height=197 wstxclass="Image" mainsrc="http://app4.websitetonight.com/projects2/2/7/1/2/2182172/images/19063810.png" uid="bc36c87a-a22f-42af-969b-f2831886ea82"&gt;&lt;FONT size=6 face="Comic Sans MS"&gt;Weinhandler&lt;BR&gt;&lt;/FONT&gt;&lt;FONT size=5 face="Comic Sans MS"&gt;Mayfair Games&lt;BR&gt;ages 10 and up&lt;BR&gt;3-5 players&lt;BR&gt;45 minutes&lt;BR&gt;card - bidding&lt;BR&gt;From the box: Siraz or Chardonny? Chianti or Cabernet? In the world of wine auctions, you need to know when to buy and sell for the most profit. In &lt;EM&gt;Weinhandler&lt;/EM&gt;, you compete to create the most valuable wine cellar. Buy the best wines you can acquire and arrange your wine groups to increase their overall value. Use your business sense and your wine stock to become the ultimate &lt;EM&gt;Weinhandler&lt;/EM&gt;.&lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;FONT style="FONT-SIZE: 20px"&gt;&lt;FONT style="FONT-SIZE: 26px"&gt;&lt;FONT face="Comic Sans MS"&gt;&lt;FONT style="FONT-SIZE: 24px"&gt;This game can be deceptive. The rules are simple, but the stategy of the game is amazing. You'll quickly realize that you don't always want to come in first in an auction, if you want to participate at all, but jockeying for what place you do come in, can take quite a bit of skill. The game is quick enough to be a great part in a family or friends game night and rotate players in if you have more than five that would like to play. &lt;/FONT&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/FONT&gt;</description><category>Card Game</category><category>Game Reviews</category><comments>http://guestblog.paddysgameshoppe.com/2011/05/09/weinhandler.aspx#Comments</comments><guid isPermaLink="false">71f30ca8-8b88-4272-b9d1-721fb1cc9493</guid><pubDate>Mon, 09 May 2011 18:59:00 GMT</pubDate></item><item><title>Dominion</title><link>http://guestblog.paddysgameshoppe.com/2011/04/22/dominion.aspx?ref=rss</link><dc:creator>Paddy's Game Shoppe</dc:creator><description>&lt;IMG alt="" src="http://app4.websitetonight.com/projects2/2/7/1/2/2182172/images/18697116.png" uid="d23ae20d-651a-4b56-bdd9-4980666bb26d" mainsrc="http://app4.websitetonight.com/projects2/2/7/1/2/2182172/images/18697116.png" wstxclass="Image"&gt;&lt;IMG alt="" src="http://app4.websitetonight.com/projects2/2/7/1/2/2182172/images/18697115.png" uid="20a81944-c896-49f5-a38e-cb1191c36c6f" mainsrc="http://app4.websitetonight.com/projects2/2/7/1/2/2182172/images/18697115.png" wstxclass="Image"&gt;&lt;BR&gt;&lt;FONT size=6 face="Comic Sans MS"&gt;Dominion&lt;BR&gt;&lt;/FONT&gt;&lt;FONT style="FONT-SIZE: 20px"&gt;&lt;FONT style="FONT-SIZE: 26px"&gt;&lt;FONT style="FONT-SIZE: 20px"&gt;&lt;FONT style="FONT-SIZE: 20px" face="Comic Sans MS"&gt;Rio Grande Games&lt;BR&gt;ages 8 and up&lt;BR&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;FONT style="FONT-SIZE: 20px"&gt;&lt;FONT style="FONT-SIZE: 26px"&gt;&lt;FONT face="Comic Sans MS"&gt;&lt;FONT style="FONT-SIZE: 20px"&gt;2 - 4 players&lt;BR&gt;30 minutes&lt;BR&gt;deck building card game&lt;BR&gt;From the box:&lt;BR&gt;You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a &lt;B&gt;Dominion!&lt;/B&gt;&lt;BR&gt;In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. &lt;BR&gt;But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.&lt;BR&gt;&lt;BR&gt;Some of my favorite aspects of Dominion are that each game is so differant, with multiple cards to set the game up with, no two games are the same. I like using both the pregenerated combinations, especially with beginners, and then the random aspect with experienced players. Another nice aspect, especially for younger players, is that the actions of the other players rarely impact&amp;nbsp;your strategy. &lt;BR&gt;&lt;/FONT&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/FONT&gt;</description><category>Card Game</category><category>Game Reviews</category><comments>http://guestblog.paddysgameshoppe.com/2011/04/22/dominion.aspx#Comments</comments><guid isPermaLink="false">c2f02fac-22b1-4d2c-ae39-7a09a89ef8ca</guid><pubDate>Fri, 22 Apr 2011 21:55:00 GMT</pubDate></item><item><title>Steve's National Qualifier Recap</title><link>http://guestblog.paddysgameshoppe.com/2011/04/19/steves-national-qualifier-recap.aspx?ref=rss</link><dc:creator>Paddy's Game Shoppe</dc:creator><description>&lt;pre wrap=""&gt;Guest Blogger:  Steve Sobon&lt;br&gt;&lt;br&gt;Sat, April 16th.

7am, time to grind! 

The days I wake up in the morning AND feel like P. Ditty are few and far between, this not being one either. However, I got a good night's sleep, and had tested my standard deck for the regionals ahead of time, so I was feeling pretty good. "My wonderful wife also brought home breakfast, which was a huge bonus!" When Belts and Blake arrived to roll on down to glory after a quick deck, I felt prepared, and that helps a lot for your confidence going in to a tourney like this. for those that care, here's what I played:

CAW BLADE, by someone better then me, tweaked by Steve Sobon

Maindeck&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Sideboard
1 sword feast and famine&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 1 sword of feast and famine
1 sword of body and mind&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 1 stoic rebuttal
2 tumble magnet&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;3 kor fireewalker
1 sun titan&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;3 mirran crusader
4 preordain&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;3 flashfreese
2 day of judgement&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 1 day&amp;nbsp; of judgement
4 jace, the mind sculptor&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;2 divine offering
4 mana leak&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;1 sylvok lifestaff
4&amp;nbsp; stoneforge mystic
1 into the roil
3 gideon jura
2 spell pierce
1 motorpod
4 squadron hawk
5 islan
4 plains
4 tech edge
4 glacial fortress
4 celestial colonnade
4 seachrome coast
1 inkmoth nexus

Most of the list is pretty dang stock, with the few exceptions being an Inkmoth nexus, an into the roil maindeck, a u/g sword main, and mirrian crusaders out of the board. crusaders were houses when they came in, and if I had space, I would maindeck them. I chose a split sword option for the pro blue (jace) ability, and into the roil was just a good catch all. Inkmoth was just another dude to hold a sword. I chose Caw Blade over Dark Blade for the ability to run 4 tech edges, since there seems to be plenty of lands that matter running around at the moment. Ok, enough about the deck, on with the matches!

Round 1, RBG 2-0, 1-0 so far:
Let me be truly honest, I won this despite myself. I played like I had 15 drinks into me. "Ah, I miss you magic cruise," I missed triggers, failed twice to use stoneforge's ability at the end of turn to barf out a equipment, and still ran the guy over. I haven't had to apologize to a guy for winning since I tripple goblin guided Jordan on the play six months ago. What can I say, Caw blade's a good deck. Birds and blades ran him down game one, crusaders and swords wrap it up game 2.

Round 2, Darkblade, 2-1, 2-0 and the days looking good:
My opponent saunters up to the table and informs me that he hasn't been playing lately, to protect his rating. Look folks, unless your rated over 2000, I don't even want to hear about it. Hell, 1800 just means you play at FNM's. This guy goes on to "first place" overall at 7-1, only because the top 2 tables get to draw in in the finals. 
My opponent is running a three color deck with at least 3 tech edges, blows them early on my colonnades, then is complaining when I use my own on the activation stack. He wins the dice roll, but it's sword/bird game one for me, with him on the play, Inquisition/mystic/inquisition/jace for him game 2, then the lovely game three state I described above. 

Round 3, RUG 1-2, 2-1 and missing triggers again:
This was my true derp match, all was well until game three, where he had a magnet with two counters, a red titan, and I'm at ten. However, I have two equipped firewalkers on board. I had missed two triggers costing me a total of 4 life, and also, could have blown up one of his 4 red sources to prevent his fire-breathing titan for going in for exacts. Live and learn, I guess....

Round 4, Mono Red, 2-1, 3-1 and getting back in it.
Game one for me is a dog. It's not un-winnable, but it's pretty rough. Games two and three though, I find firewalkers, and a kicked into the roil keept a koth going infinite. Once you drop birds for firewalkers, and trade out some of your spell pierce for anything else, your fine in this match. keep in motorpod though, as a spikeshot elder or a sparkmage can be hell for you.

Round 5, Goblins, 2-1, 4-1 and getting closer.
I had a wonderful opponent who was rocking a deck close to my heart, Goblins! I love me a tribal deck, to see this deck going late sure makes me happy. On top of that, the pilot was a smiling fellow who was just happy to be there. Game 1 was a loss to me, but 2 and 3 firewalkers come out again, and Gideon seals the deal. I hated to send this guy home early, but a man's gotta do what a man's gotta do.

Round 6, Green/White stuff??? 2-0, 5-1 and almost there.
I originally put this guy on eldrazi green, as when he was shuffling, he kept flashing his bottom card, and I had seen all is dust, eldrazi temple, and such. A little note here, it's not cheating by me if you want to show the world your cards while your shuffling. I've noticed that people are pretty loose with their hands too, flashing their cards around. Why show your opponent what you are up too? But I'll take the free info. As I said, I put him on aliens, but he drops a couple walls of omens right off the bat. no matter, birds/sword go! Game two I should haven't tapped out for a Gideon, enabling him to all is dust. no matter, colonnade/sword finishes the job.

Round 7, U/W control 0-2, 5-2 and the wheels fall off.
This still stings to think about. Win and in. Just get there. Sadly, not a chance. My opponent was a good guy who was rocking a U/W list featuring Venser the Sojourner and Spine of Ish Sah. He simply had more counters, more plainswalkers, and I just wasn't prepared for the match. what, like you have this list in your gauntlet? Sigh....

Round 8, Valakut, 2-1, 6-2 on the day.
Here I was paired up against my friend Jordan, who was rocking a valakut list. All that was on the line at this point is packs,and we agreed to split them either way the game goes. Game one was pretty handily in my favor, with a stoneforge mystic equipped with a blade took him down with a magnet clearing the way. In Jordan's defence, he did have to mulligan. Game two, he bombed out 3, count 'em 3, mana walls, to grenade out every spell in the book,and I scoop quickly. Game three was a combo of crusaders and firewalkers with pointy objects in their hands aimed at Jordan. He had no outs to my late counters. We had a few laughs, and turned in the last slip of the day. end of the day postings come out, with me at 11th.&amp;nbsp; 

I was disappointed with not top 8'ing regional's, but a day with friends playing my favorite game is not one wasted. And there's yet another last chance qualifier for nats in two weeks! See you there!
&lt;/pre&gt;</description><category>Steve Sobon</category><category>Magic The Gathering</category><category>Guest</category><comments>http://guestblog.paddysgameshoppe.com/2011/04/19/steves-national-qualifier-recap.aspx#Comments</comments><guid isPermaLink="false">086863a9-caef-4fe7-b2c4-647c741ef5b8</guid><pubDate>Wed, 20 Apr 2011 00:34:00 GMT</pubDate></item><item><title>Losing and Magic</title><link>http://guestblog.paddysgameshoppe.com/2011/04/09/losing-and-magic.aspx?ref=rss</link><dc:creator>Paddy's Game Shoppe</dc:creator><description>Guest Blogger:&amp;nbsp; Steve Sobon&lt;br&gt;&lt;p&gt;I recently saw a news report about a girl’s basketball team winning 100-0 and thought about when I started playing competitive Magic. I wasn’t thinking about the winning team, I was thinking about being on the losing side. For my first year, I swear I lost almost every single match. This article is about losing, and gaining some insight from it. This is about getting better at a game you love, so you can receive even more enjoyment from playing it. Let’s look at a few things that can turn us all from being on the outside of the top eight to the top seed.&lt;/p&gt; &lt;p style="text-indent: -0.25in;"&gt;&lt;b&gt;&lt;font&gt;&lt;font&gt;1)&lt;font style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -moz-font-feature-settings: normal; -moz-font-language-override: normal;"&gt;&amp;nbsp;&amp;nbsp; &lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font&gt;&lt;/font&gt;&amp;nbsp; Play Testing&lt;/b&gt;&lt;/p&gt; &lt;p&gt;This is so huge! It doesn’t matter if it’s draft, type two, or vintage, play testing is key to making fewer mistakes. It can be easy to learn how to combo out with your card interactions, but play testing teaches you what you need to do to get you there. Things like what type of opening hand you should keep. How your deck deals with different arch-types. What cards are strong or weak for your deck build. Learn to feel if the deck and your play style are compatible. Keep track of what you and your deck are strong and weak against, and write down possible fixes. When play testing, always keep score, and keep your play as tight as what you would do in a pro tour qualifier. This brings us to another topic.&lt;/p&gt;&lt;p style="text-indent: -0.25in;"&gt;&lt;font&gt;&lt;font&gt;2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;b&gt;&amp;nbsp;&lt;font style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -moz-font-feature-settings: normal; -moz-font-language-override: normal;"&gt;&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;b&gt;Learn and Play by the Rules&lt;/b&gt;&lt;/p&gt; &lt;p&gt;By playing by the rules every time, you don’t set yourself up for penalties in those big matches. This counts for tapping mana of the right color, for choosing the targets of spells, and using the stack rules in the right order. Don’t ask or give take backs. You and your friends will become better players for it. For example, everyone has drawn seven cards after a mulligan at one time or another, usually in a friendly game at the kitchen table. You laugh, and put the last card on top of your deck. “You are just going to get it when you draw, right, no harm done.” I drew seven beautiful cards after a mulligan in a PTQ. I will never forget that mistake.&lt;/p&gt; &lt;p style="text-indent: -0.25in;"&gt;&lt;font&gt;&lt;font&gt;3&lt;b&gt;)&lt;font style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -moz-font-feature-settings: normal; -moz-font-language-override: normal;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;b&gt;&lt;font&gt;&lt;/font&gt;Evaluate Yourself and Your Play Mistakes After a Match&lt;/b&gt;&lt;/p&gt; &lt;p&gt;It can be hard to be self critical after a match, to see things as only an outside observer can. Often, it’s so tempting to blame bad beats on the other guys awesome cards, luck, the stinky kid two rows down that was talking loud, rain, etc. Take a step back, and look at the critical plays. Did you attack in to the same Resounding Roar two games in a row? Were you holding back when you should have been more aggressive? Did you miss three damage triggers off of Hissing Iguanar during the game, only to have your opponent win while he was at two life? These types of self game evaluations can be hard to do, but are key to playing better, and winning more often. If you can’t do it alone, read on.&lt;/p&gt; &lt;p style="text-indent: -0.25in;"&gt;&lt;b&gt;&lt;font&gt;&lt;font&gt;4)&lt;font style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -moz-font-feature-settings: normal; -moz-font-language-override: normal;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font&gt;&lt;/font&gt;Enlist the Aide of Others&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Being a returning player after lapsing for almost 10 years, there were so many new cards, rule interactions, “Whadda ‘ya mean there’s no more interrupts?” and combos that I made almost every play mistake you can in the game. “And I still make a few of them.” But, each time I resolved to learn from my mistakes and become a better player for it. Even so, I still leaned on more experienced players to gain much needed insight. Casey Stoner was a huge help with my draft picks, for about three weeks sitting beside me and showing me the true value of cards, and helping me send signals to both my left and right at the table. Phil Burton showed me how to play, and play against counter-magic. Also, Phil showed me the true worth of Wrath-like affects. My wife, Kelly, deserves credit too, both for returning me to the game, and for endless play testing for my first few years. Finally, all the Utopia regulars get some credit, not for pounding me into the dirt, but on many occasions for showing me what I did wrong after the fact.&lt;/p&gt; &lt;p style="text-indent: -0.25in;"&gt;&lt;font&gt;&lt;font&gt;5)&lt;b&gt;&lt;font style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -moz-font-feature-settings: normal; -moz-font-language-override: normal;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;b&gt;&lt;font&gt;&lt;/font&gt;When all else Fails, Lose, “And Win” with honor&lt;/b&gt;&lt;/p&gt; &lt;p&gt;I recently got beat by one of the worst ranked players in the state. I was playing a midrange Naya draft deck against an awesome Bant Aggro deck. I faced three 2/1 first strike-shroud guys, two 2/2 unblockables, two Sigil Blessings, two “TWO” Stoic Angels, and every piece of exalted you could want. By the time I hit four mana, I was backpedaling hard. Sometimes Magic is a bit like rock-paper-scissors, sometimes you are the scissors and the other guy is the rock. Smashing you to pieces. When I lost, I didn’t throw my cards at him, accuse him of cheating, and wail to the gods on high. I congratulated him, thanked him for the game and wished him luck. For his part, he didn’t shout “IN YOUR FACE!” as he dumped the second Sigil Blessing to overrun me in game three. He complemented me on being a tough opponent, and expressed hope that we would play again in the finals. Sure, it stung to be beaten, and I’m sure he was happy as heck to win against a higher ranked player, but we both kept it cool, and kept the night a lot more fun for both of us. Almost the exact opposite thing happened later that night, with me beating a higher ranked player who had gone undefeated in the top four. Both of us complimented each other, and shook hands at the end. &lt;br&gt;&lt;/p&gt; &lt;p&gt;Losing isn’t fun, in basketball, or in Magic. The key to getting better after a loss is to do something constructive about your game after it happens, to learn from that loss. Hopefully, this article can help.&lt;/p&gt;&lt;br&gt;</description><category>Steve Sobon</category><category>Magic The Gathering</category><category>Guest</category><comments>http://guestblog.paddysgameshoppe.com/2011/04/09/losing-and-magic.aspx#Comments</comments><guid isPermaLink="false">d12633bb-d9f5-43bd-9cf7-7a9d6425ee4c</guid><pubDate>Sat, 09 Apr 2011 16:13:00 GMT</pubDate></item><item><title>Paddy's Guest Blog Introduction</title><link>http://guestblog.paddysgameshoppe.com/2011/03/27/paddys-guest-blog-introduction.aspx?ref=rss</link><dc:creator>Paddy's Game Shoppe</dc:creator><description>Hello,&lt;br&gt;This is the guest blog for Paddy's Game Shoppe. Paddy's is a brick and mortar game store in St. Cloud, MN. Both Gino and Dawn will have their own dedicated blogs on this site. This blog is for guests who want to share gaming related themes. It will likely not be updated quite as much as the other blogs, but will hopefully provide some other interesting and entertaining articles related to gaming.&lt;br&gt;Thank you for stopping by.&lt;br&gt;</description><comments>http://guestblog.paddysgameshoppe.com/2011/03/27/paddys-guest-blog-introduction.aspx#Comments</comments><guid isPermaLink="false">87dfae57-40eb-4054-afd4-e6a8e6933a9b</guid><pubDate>Sun, 27 Mar 2011 19:37:00 GMT</pubDate></item></channel></rss>
